My game design class is done Adobe Illustrator. Well, partially. I still have to use it for making my artwork. Right now I am moving into animation. When I was given my first assignment, I already dislike it. I have to make 120 cels for my first animation. The process is pretty easy but it is an extremely tedious process. Editing 120 images is fine but there is no shortcut for exporting and that ticked my off a little bit. I still have sixty more cels to work on. I think this would be a little bit more interesting later on since I am still working on my very first animation. I still have to say that I am not really interested in this side of game design.
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Before 3D animation, 2D animation was the most popular form of animation. So what's different between these two? The most obvious difference between the two is the appearance of depth. 3D animation exists in the X, Y, & Z world. Objects can be viewed from different camera angles, they can have textures and place in the live scene or elements. You will need software like 3ds Max or Maya in order to get those 3D objects. There are many techniques involved in 3D animation such as Inverse Kinematics, Fluid Simulation, Motion Capture, Stereoscopic 3D, and etc. Two techniques that I find the most interesting is Motion Capture and Morphing. Motion capture is a technique in which a person or object movement is recorded. This technique is useful for things like facial expressions and body movements. Morphing is more common fantasy or sci-fi movies. Morphing changes an animated objects into another form in a seamless fashion. The two techniques interest me because of how it is utilized in animation. Since morphing is mainly used for non-skeletal animation, it would be a big help in capturing facial expressions. Morphing is also used for movement of leaves, clothing and etc. Motion capture would allow complex choreograph to be somewhat easily animated and with the assistant of morphing, animators could make a very realistic movements. Pretty much
Sources:
“12 Popular Techniques In 3D Animation.” Ocula, 30 Oct. 2017, www.ocula.co.uk/motion-graphics/12-popular-techniques-3d-animation/. The Different Types of Animation Styles and Techniques.” The Ultimate Resource for Video Game Design, 12 May 2018, www.gamedesigning.org/animation/different-types/. “Three Types of 3D Animation Techniques.” Zco: Top Greater Boston Mobile App Development Company, Zco Corporation, www.zco.com/blog/three-types-3d-animation-techniques/. |
AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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