As of now, we are still learning about advanced modelling techniques. We have gone through compound objects, surface modelling concepts, and now we just finished working with parametric modelling. Most of the work I have done so far hasn't been hard, some just take time to complete while other are just flat out tedious to finished. I feel like I have made very little progress with my modelling skills even though this DDAII is focused on 3D modelling. Compared to the end of DDAI and this year, my 3D work has an extremely low production quality. I find all of my work somewhat comedic and a little pathetic, they always feel incomplete. I don't expect myself to be producing or be able to produce professional-grade modelling but, I feel like I can do a tad bit better. I hoped to improve my 3d modelling skill enough that I can at least be proud at one of them.
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
May 2020
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