This is my last regular school day and this is the one of last assignments I have to do for Game Design. I'm certain that I would take this class for the rest of my highschool years. My main objective is to get into coding/programming. I enjoyed this class greatly. This class can get overwhelming sometimes but I can pushed through and move pass the working blocks. Even though things we did in the class such as 2D animation kind of makes me dislike the class a little bit but despite that everything else is completely fine with me. I'm somewhat interested in the 3D modelling and especially working and messing around in Adobe Photoshop. I don't really know what else to write in post so I'll try to some up my thoughts about this class in the next sentence. This class is amazing and probably one of my most favorite classes in the entire school.
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It has been several weeks since I've gotten to work with modelling in 3ds Max. Besides working with basic primitives, I have been manipulating subobjects, working with modifiers and adding materials to textured some of my models. As you might know from my previous blog post, my experience with 3d Modelling has been very easy. After multiple weeks of working with 3d modelling, the experience was still blissful and smooth. I still think 3d modeling is pretty easy for me. Like I said before, I have been working with subobjects. I would say I am moving away from basic primitives or shapes. I have created more complicated primitives. Here are some of them: Here are some of my previous works that only uses basic primitives: There are differences between some of my works. I have used multiple primitives in order to make a single 3d model (the snowman). On the other hand, I only used a single primitive to create the face and the futuristic world. Besides working with subobjects, I have also gotten to experience the material editors. To be honest I didn't really enjoy the material editors. No matter what I do, the rendered texture would not satisfy me at all. I definitely need to spend more of my time inside the material editors. One of the strange things I have worked with in 3ds Max is Splines. What are splines? Pretty much it's a 2d shape inside a 3d modeling applications. This was very contradicting to me for whatever reason. In conclusion:
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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