In DDA II, have recently learned about compound primitive called Boolean/ProBoolean in Autodesk 3ds Max. There's many things I can do with this tool but the two main things I have messed with are union and subtracting. Making a union basically means combining multiple objects into a single object. Subtracting allows me to remove the intersecting portions of an object that was first selected. I find this tool very useful since it is great for saving me lots of time from having to manually combining objects together or having to sculpted out or carving polygons just to get that one specific shapes. This tool will becomes quite handy to me in the future
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As the game industry grows larger, more and more competitions also arise as more and more individuals are looking for a spot for themselves in this industry. With a significant amount of people coming in, it is important to make yourself stand out from the rest. One of the ways to do this is with a well-made portfolio. A professional portfolio is crucial. With this much competition in the industry, you need to stand out and appeal to the employers. You need to present your portfolio in a way that will captivate the employer's attention. Your portfolio should showcase your talents and mold towards the company and positions you're going to be hired into. Presentation of your portfolio is also important. Be unique in your artwork, have some pieces that are related to the position you are going for, and making sure all of you artworks is consistent in quality (As high as possible), all of this can help to bring the employers attention to your portfolio. Being memorable is also a huge bonus for you. Your portfolio should highlight things that you excel at. While making your portfolio, you need to maximize your artwork's quality and minimize mistakes and inconsistencies. Employers will surely try to look for mistakes and inconsistencies in your art pieces. Make sure that you do your very best to minimize them. My portfolio surely needs a huge revamp. I need to make sure my work's style and quality stay consistent. I need to make my portfolio more aesthetic and visually appealing. Summary
Sources
“A Kickass Video Game Art Portfolio.” Midnight Hub, 2 June 2016, https://www.midnighthub.com/blog/2016/06/02/portfolio-is-king/. Sierra Mon. “Top 10 Portfolio Tips for Game Artists.” ArtStation Magazine, 28 Mar. 2019, https://magazine.artstation.com/2019/03/games-portfolio-top-10/. “Your Game Portfolio Is Your Greatest Asset.” GamesIndustry.biz, https://www.gamesindustry.biz/articles/2014-04-30-your-game-portfolio-is-your-greatest-asset. |
AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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