For the past few weeks I have been working with 3dx Max extensively. I have been creating multiple assets for assignments and later compose them all into a small 3d animation before the 3rd quarters end. These past few weeks was a bit slow, and actually quite tedious. I have lost all of my patience and motivation to do any of the work but I manage to push through despite the school computers being an absolute ball of Chlamydia. I was finished and done with 3ds Max, and I've been hating it for these past weeks. But that won't be matter anymore. I've made some artwork in Photoshop and free-hand pictures in illustrator. I have also been working on a video project. After making those things, I feel an increasing urge to keep producing more and more content. I realized that I have been wanting to use these programs after a while. Letting dust sitting on these programs was my mistake, I love compositing pictures and making arts in Photoshop and Illustrator. I also love video editing. Now I feel like I should produce content that I love making more often to keep my motivation up so it's easier to do work and keep pushing through the year.
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Over the past several weeks I have been working with many compound objects in 3dx Max for my assignments. Some of those were ProBoolean/Boolean, Procutter, Loft, and Blobmesh. After playing and messing around with those compound objects, I could say some of them are more useful than others. Aside from the usefulness of the compound objects, some of them are also more fun to use than others. Starting off with utility and productivity, I would say ProBoolean/Boolean are the most useful compound objects compared to others. ProBoolean/Boolean allows me to group multiple objects into one. This is pretty useful since grouping them into one reduces polygon counts, object lists, and production time. This saves a lot of time and resources. In addition to the grouping, ProBoolean/Boolean also allows me to apply operations to the operands (The original objects). Here are some examples of the operations:
ProBoolean/Boolean is the most useful compound object because it has all these abilities at disposal. Now with that the useful stuff aside, let's get into the fun stuff. The compound object that earned the spot for being the most fun to use is definitely lofting. Lofting allows me to create 3d shapes based on the path and shapes of a splines. Here's an example of lofting: Lofting would surely allows me to create a some complex and complicated shapes. Beside that, this compound objects will definitely contributed to some questionable shapes and artworks. In Conclusion:
I guess I could say this was a long journey? I didn't expect this year to be smooth but it sure was. There wasn't much hardship I have to deal with in this class. I've acquired an abundant amount of knowledge from this. I learned a lot from here. That first time when I learned to use Photoshop was amazing because then I realized that I could be making "quality content" instead of just wasting the days away. Learning to use Adobe Photoshop, Premiere, After Effects is probably the most rewarding and the most satisfying experiences I have in this class. Why? Well, I messed around with photos and videos frequently. It seems to be the only thing I would actually invest my time into besides video games. Learning to use those programs was rewarding because it's setting me up for something "greater"? I could be investing my time into editing and honing editing skills instead of just playing video games. That's why I think this is very rewarding. Some of the skills I have learned and acquired throughout this class will definitely stick with me into the future. Some of these skills are knowing how to use Photoshop, Premiere, After Effects, and 3ds Max, working with 3d models, knowing how to make a 2d and 3d animation. Editing and 3d modelling will probably stick with me the most since invest my free time into those two things. I knew from the beginning we won't be playing games in this class. I tried to focused in everything I have learned in class throughout the year but I would still tend to really concentrate on working with Adobe stuff (Except Adobe Animate, It is a taboo and I never wanted to work with it ever) and 3d modelling. For now, I'll try to focus on those two things. Until coding/ programming came to me, those two are my main objectives for the current time being. Would I say this class is easy? Yes, from my experiences at least. This class was very enjoyable and fun but it does get tedious sometimes. Also, from what I have heard, this is the toughest class in the entire school. This is the probably the last bit of fun I am going the have. Maybe I would actually enjoy the upcoming challenges but I don't really know about that. This visual includes some of my artworks throughout this year and the main takeaway from the materials we have covered in this class. In a nutshell
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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