As of now, I will not be working with Adobe Photoshop in my Game Design class. We are now moving on into working with Adobe Illustrator. I just started working on my first vector graphic and It was pretty different from manipulating bitmaps. I thought it would be way more easy to get used to it but I was wrong. This feel like a massive switch to me. So far I have only been messing around with the shape tool. I have made a slice of pizza and a couple of badges out of the shape tool. I have not mess around with the tools enough yet. From my experience so far, I would say that it's alright. Compare to Photoshop, I enjoy using Photoshop much more even though I shouldn't be comparing a draw program with a bitmap program. My thoughts about Illustrator would likely change in the near future.
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Over the past few months, I have been using Photoshop to complete many assignments for my Game Design class. I have learned to use many tools and a lot of techniques along the way. My most favorite technique I've learned so far is layer masking. It's a pretty effective tool that allows me to place an image into places where they weren't in a "non-destructive" way. It's like the magic wand except it's much easier to reverse the effect of "deleting" the unwanted part of the image. Here is an example of what I did with layer masks: "Somewhat Questionable" by Thanakorn Phoomsakha (Me) It is very obvious that I was not there but with the power of Photoshop, I can make it "look" like I was there in that place. An extremely useful tool and my personal favorite in Photoshop have to be the spot healing brush. The spot healing brush allows you to make fix small details by blending objects in or get rid of the objects completely. This tool is great for helping cleaning an image that has a visible problem. One issue with this tool is that removing too much from an image can make it look unrealistic. Here's an image I used the spot healing brush on: This is the final result after I fix an image of a woman with many skin issues. In my opinion, the spot healing brush and layer mask is a great tool and technique for creating a high quality "content". There are flaws in the tool and technique and you do have to be careful when you use them sometimes but they are pretty reliable for most of the time. Pretty much:
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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