I'm sure we have all heard Battle Royale games like Fortnite, H1Z1, PUBG, Ring Of Elysium, Minecraft Hunger game, and so forth. If you don't already, battle royale game is pretty much a massive free for all, last-man-standing gameplay with a mix of survival, and scavenging. Battle Royale games challenged the players by giving them little to no equipment to start with. The Players also have to scavenge an area for better gears and eliminating other players in order to be the last man standing and win the game. So how did this genre begin? This genre birth itself from mods from open-world survival games like Minecraft. Minecraft was also the earliest know game to incorporate a Hunger-game styled server. Battle Royale is appealing to many players because they have the freedom of a survival game while they get to go against other players instead of the predictable bots and AI. Permanent death is an aspect of Battle Royale games and this idea can definitely boost the player's performance and stressed the players out a little bit since if they died, they will lose all of their progress.
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3d Modelling has been a breeze for me so far. It is pretty easy for me to do my assignments. I guess my experience from Roblox Studio kind of transfer over to 3ds Max. I hope this unit gets a little more challenging since I have some experience with 3d modelling. I'm certain that 3d modelling can get pretty complicate and challenging. I am not really worried about how I would do with 3d modelling in the future. I have not made anything complicated in 3ds max yet. So far I have only been messing around with basic geometric shapes like spheres and pyramids. Hopefully, I get to mess around with something free formed. 3ds Max interface is significantly more complicated than that of Roblox Studio. 3ds Max has tools that are pretty useful such as the extrude tool. I haven't gone through all of the tabs but I think I got the hang of the interface for now. I kind of wish the interface was a little bit more simplified. This unit will definitely help me make custom models to use in a game. What I enjoy about this unit is the fact that I could create anything. What I've done in class so far kind of making me feel a little bit excited for the future. Here are some of my work: As stated before, I have only had the chance to be messing around with very basic shapes hence why my work is quite basic and simple. In conclusion:
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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