To elaborate more on my previous post, I will talk about my personal experience with vector graphics. For the past three months I have been messing around and recreating images inside Adobe Illustrator and Infinite Design on my mobile and computer. I would spend hours recreating images I've taken throughout the years with a custom art brush in Illustrator. I am still trying my best to improve and getting better with my line arts and shading. Here is one of my earliest artwork I've made in Illustrator. This wasn't the best thing to look at, my line art was very rough and disconnected. On top of that, I also used the one of the default brushes presets in Illustrator. I think I could say my line art has definitely gotten quite better in the past three months. Here's one of my recent artwork. My line art is much better now, they are connected and significantly less rough. I learned to give my line art tapering, which in my opinion, makes things one thousand times better. My tapering can definitely be improve more ,but I am doing fine for now.
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As you might have already known, vector graphics consist of math equations which are then translated to points. These points are then connected by paths, which are basically lines and curves. Vector graphics are resolution-independent, which means that the image will always stay clear even after it has re-scaled, unlike bitmaps, which becomes very pixelated after being re-scaled. Vector graphics don't support as much color variations as bitmaps, which means that detailed images aren't the best thing to make. Vector graphics are more common for designing fonts and logos. To me, Vector arts and graphics are extremely visually appealing. The flat and materialistic designs are simplistic, modern, and are easy to look at. I personally prefer vector graphics more than bitmaps because it looks pleasing and easy to scale up or down.
Over the past several weeks I have been working with many compound objects in 3dx Max for my assignments. Some of those were ProBoolean/Boolean, Procutter, Loft, and Blobmesh. After playing and messing around with those compound objects, I could say some of them are more useful than others. Aside from the usefulness of the compound objects, some of them are also more fun to use than others. Starting off with utility and productivity, I would say ProBoolean/Boolean are the most useful compound objects compared to others. ProBoolean/Boolean allows me to group multiple objects into one. This is pretty useful since grouping them into one reduces polygon counts, object lists, and production time. This saves a lot of time and resources. In addition to the grouping, ProBoolean/Boolean also allows me to apply operations to the operands (The original objects). Here are some examples of the operations:
ProBoolean/Boolean is the most useful compound object because it has all these abilities at disposal. Now with that the useful stuff aside, let's get into the fun stuff. The compound object that earned the spot for being the most fun to use is definitely lofting. Lofting allows me to create 3d shapes based on the path and shapes of a splines. Here's an example of lofting: Lofting would surely allows me to create a some complex and complicated shapes. Beside that, this compound objects will definitely contributed to some questionable shapes and artworks. In Conclusion:
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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