Over the past several weeks I have been working with many compound objects in 3dx Max for my assignments. Some of those were ProBoolean/Boolean, Procutter, Loft, and Blobmesh. After playing and messing around with those compound objects, I could say some of them are more useful than others. Aside from the usefulness of the compound objects, some of them are also more fun to use than others. Starting off with utility and productivity, I would say ProBoolean/Boolean are the most useful compound objects compared to others. ProBoolean/Boolean allows me to group multiple objects into one. This is pretty useful since grouping them into one reduces polygon counts, object lists, and production time. This saves a lot of time and resources. In addition to the grouping, ProBoolean/Boolean also allows me to apply operations to the operands (The original objects). Here are some examples of the operations:
ProBoolean/Boolean is the most useful compound object because it has all these abilities at disposal. Now with that the useful stuff aside, let's get into the fun stuff. The compound object that earned the spot for being the most fun to use is definitely lofting. Lofting allows me to create 3d shapes based on the path and shapes of a splines. Here's an example of lofting: Lofting would surely allows me to create a some complex and complicated shapes. Beside that, this compound objects will definitely contributed to some questionable shapes and artworks. In Conclusion:
0 Comments
Leave a Reply. |
AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
May 2020
Categories
All
|