As obvious as this may sound, first-person shooters are heavily focused on the player's ability to aim at a target and getting their kills. Older FPS, more specifically ArenaFPS such as Quake have another skill sets the player must learn and master the movement. Bunnyhopping, Strafing, and Rocket jumping can separate great players from the good players. Bunnyhopping(Bhop) is a movement technique that involves the player to constantly run and consistently timed jumps. This technique allows the player to gained additional speed and to avoid being shot. Strafing refers to the player moving left and right constantly while facing forward. This technique allows the player to shoot and dodge their target at the same time. Rocket jump is also another important movement skill that can be extremely useful to the player. This technique refers to the player shooting a rocket at the ground in order to propel themselves and gain a lot of momentum. Rocket jumping can turn a linear gunfight into a 3D, non-linear gunfight. These skills are slowly being forgotten since games are becoming more and more focused on realism and structured experience. A slightly more modern yet old title such as Counter-Strike: Global Offensive(CSGO) or Team Fortress 2(TF2) also offers these skills in their game. Bhopping and strafing are presented in CSGO but not Rocket jumping. Bhopping is harder to pull off in CSGO but it can still help the player traverse through the maps and get into position quicker. This also applies to TF2 since both games Source engine. These movement skills are very watered down in the two titles. Despite this, communities server were created to facilitate players that wanted to practice these skills. Aside from double-jumping or sliding, techniques like these are slowly becoming a thing of the past whilst more modern titles tend to be heading towards a more tactical and realistic experience. With the player's movement being more limited, the skill ceiling in modern fps titles tends to be a tad bit lower. Basically:
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AuthorHi, I'm Thanakorn. This is my blog where I reflect on my work from Game Design :) Archives
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